Players

Enjoyers

  • What they need: surprise, inspiration, fun.
  • Gamification example: fortune wheel.

Self-seekers

  • What they need: status, influence, acceptance.
  • Gamification example: users ratings.

Farmers

  • What they need: achievements and collection.
  • Gamification example: revenues badges.

Networkers

  • What they need: contacts, communication, priviledges.
  • Gamification example: advice section.