Why, What, and How of Gamification Designs

Since gamification appeared, many things have changed. Research may benefit from a more precise definition of…

Gamification and Industry 4.0 Tools in the Education 4.0 Paradigm

There is a growing conviction that economic and social development requires more and more the education…

Global Gamification Market

The global gamification market is predicted to generate $76,298.9 million in revenue in 2030. During the…

Deep learning Gamification and Artificial Intelligence as a modern learning tool; or an agent of indoctrination

Over-idealized technocracy is evolving the typical viewpoint of millennial. The enduring technocratic voyage of corporate-driven ambitions…

Gamification in eLearning and Corporate Training

Gamification has become a key tool for companies to engage, train, reward, and retain employees. The…

Personality Profiles of Users Sharing Animal-related Content on Social Media

Animal preferences are thought to be linked with more salient psychological traits of people. Most research…

Human emotions

Gamification like sports, board and other game formats each have unique characteristics that tap into the…

Rewards

Most web sites and online stores gamified by using a reward or loyalty points program that…

Players

Enjoyers What they need: surprise, inspiration, fun. Gamification example: fortune wheel. Self-seekers What they need: status,…

Dopamine

Harvard Study: Dopamine and smartphone