Players

Enjoyers What they need: surprise, inspiration, fun. Gamification example: fortune wheel. Self-seekers What they need: status,…

Dopamine

Harvard Study: Dopamine and smartphone

Steps

Components of Gamification Gamification gives a person an opportunity to achieve something: a goal, get points,…

Menu engineering: selling tool

Small restaurant owners (less the 1,000,000 in gross sales) do not understand or realize that your…

Menu engineering: decoys

On menus, perspective is everything. Place incredibly expensive item near the top of the menu (non…

Menu engineering: colors

Menu engineering: prices

Menus that use numerical price formats will result in lower consumer spending than those that spell…

Menu engineering: photos

Including a nice-looking picture alongside a food item to increases sales. In one Iowa State University…

Menu engineering: paradox of choice

Menu engineering: gaze-motion Excessive choice has been shown in numerous studies to result in consumer dissatisfaction,…

Menu engineering: gaze-motion

Menu engineering: paradox of choice The serial position of menu items are based on psychology and…