The global gamification market is predicted to generate $76,298.9 million in revenue in 2030. During the forecast period (2020–2030), the market is expected to grow at a CAGR of 24.2%. The cloud bifurcation, based on deployment, held the larger revenue share in 2019. Retail was the largest category in the market during the historical period (2014–2019), under the end user segment.
North America held the largest share in the gamification market in 2019, and the situation is expected to be the same till 2030. With activity feeds, progress bars, and in-house competitions, gamification lets organizations monitor and boost their employees’ performance. With the help of the level progress technique, it is possible to see how much effort a user is making to cross one level and unlock the next. After every crossing, users get immediate feedback, points or a badge.
Integration of Artificial Intelligence (AI) a Key Opportunity Area for the Gamification Market. Machine learning (ML) and other artificial intelligence ( AI) technologies with gamification. With these technologies, companies can study gamification solutions’ success rate, with a dashboard. Similarly, the insights into the customer behavior extracted from gaming platforms can be analyzed using advanced business intelligence (BI) tools. More
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Consumer-Driven Solutions to Witness Faster Growth in Gamification Market