Enjoyers
- What they need: surprise, inspiration, fun.
- Gamification example: fortune wheel.
Self-seekers
- What they need: status, influence, acceptance.
- Gamification example: users ratings.
Farmers
- What they need: achievements and collection.
- Gamification example: revenues badges.
Networkers
- What they need: contacts, communication, priviledges.
- Gamification example: advice section.